Showing posts with label wearable. Show all posts
Showing posts with label wearable. Show all posts

Friday, 10 October 2014

Smartwatches Should Be Round


One feature of the new Apple smartwatch is the knob on the side called the Digital Crown.  After seeing it demonstrated with a map, I would liken it to a mouse's simple but versatile scroll wheel as well as other digital knobs.  I agree that due to their small size some type of scroll device is probably a logical user interface feature for any smartwatch. However, since watches are normally round, my first thought was why use an angled wheel the surrounds the face.  After thinking about how the BlackBerry Playbook enables touch beyond the screen, the realised that it did not have to be a physical wheel but should be virtual touch circle.
With this the user would simply make the motions associated with rotating or scrolling by swiping anywhere around the face.  This would make zooming in or out on the watch similar to how a optical lens is zoomed or focused.  Making it angled would also allow for other interactions with the user, such as tapping or double tapping at specific locations related to the screen.  For example, the numbers zero to nine could be represented by the clock locations for twelve o'clock to nine o'clock with ten and eleven used for special purposes, such as the pound and star keys.  This seems like an easy to learn and elegant way to interact with a smartwatch.
Sadly, however, it seems that many smartwatches are designed with an rectangular face rather then a round face.   While I understand the efficiently of why rectangles are used for smartphones, tablets and computer monitors, smartwatches are not used in the same way as smartphones, tablets or computers.  It is unlikely someone would want to read a novel on their smartwatch or write a document.  They might video conference or watch as video, but letter boxing or simply removing the corners would be as acceptable as using a smartwatch for these purposes in the first place.
If smartwatches require a scroll wheel to create an acceptable user experience, then it would seem prudent for companies to design smartwatches that implement the user interface design described above.  Therefore, smartwatches should be round rather then rectangles.

Friday, 4 July 2014

Personal Navigation Using Self-Driving Technology

If you are blind, the current solution is to provide you with a seeing eye dog. Seeing eye dogs seem to work ok, but I started wondering if self driving technology,  such as what Google is developing mixed with navigation software, that is already used to replace seeing eye dogs, would be better.

Imagine if a person could be provided with a hat/glasses that would have the same sensors as the cars, but they would be smaller, easy to wear and look less out of place. An ear bud (and/or other feedback device) would direct the person as they navigated the street. It could provide directions with the same level of detail that they would get if a human were leading the person. 

For example, a navigation sequence could be:
  • Keep walking along the sidewalk straight
  • Watch out for the paper box to the right in three meters
  • There is a puddle in four meters that is one meter long and one meter wide
  • You have turned enough to a avoid the puddle
  • You have turned enough to keep from leaving the sidewalk
  • You will be clear of the puddle in two meters
  • You are approaching a crosswalk in three meters. Press the button at you right upon arrival.
  • Your hand is too high
  • Your hand is on the button
  • The walk sign is on, proceed five meters straight to the other side